Tuesday, December 23, 2008

Naxx Strategies

Arachnid Quarter


Anub'Rekhan: There is a complicated, highly coordinated way to do this and a more simple, healing intensive way to do this. Since, I'm a healer, I've chosen the latter.

ABILITIES:
Impale-This is an area of effect ability that targets a random player and hits everyone in a straight line between Anub'Rekhan and the player. It will do 4813 to 6187 physical damage and launch the affected players high in the air, causing 50% fall damage when they hit the ground.

LOCUST SWARM: Every 70-120 seconds, Anub'Rekhan casts a spell that causes AoE damage in a wide radius (30 yards) around him (the AoE remains centered on Anub'Rekhan as he moves), he will also slow to 75% of normal run speed. Remaining in the radius of effect will cause a DoT debuff to stack repeatedly dealing 875 to 1125 nature damage every 2 seconds per stack as well as silencing those afflicted. When he casts this spell, a Crypt Guard will also spawn at his initial engage point. Lasts 16 seconds.

NOTE: The Locust Swarm attack has an approximately 90 second cooldown, however the first cast is not at a set time, between 80 seconds and 2 minutes. As well, the Locust Swarm is not a normal silence. Unlike a normal silence, it prevents the use of all abilities (even auto-attack). This means that the MT cannot use Shield Wall or Last Stand to save himself if he gets stacked too high. Items, however, are still able to be used.

Summon Corpse Scarab: Whenever there is a corpse in the room (either a player or a Crypt Guard) Anub'Rekhan may decide to spawn corpse scarabs from it. This is not on a set timer. Ten will be spawned from a Crypt Guard and Five from a player. They spawn with threat on random players and will spread out and attack random targets.

Additional Adds: One of these adds will spawn after every Locust Swarm. In addition, one spawns approximately twenty seconds after Anub'Rekhan is pulled. They have around 234,000 health. They have a cleave, a stacking acid spit DoT that ticks for 500 a stack, and a low-hp frenzy that increases damage by 50% and attack speed by 60%.


Strategy:The tank needs to stay put and take the full damage of the swarm while the healers spam heals on him. This is entirely possible and will make the fight more of a tank and spank with extra healing on the swarm. Death knights are good tanks for this tactic because they can time their damage reduction ability with the swarm and take less damage. Tanks simply have to make sure that they use their damage reduction ability before the swarm because it silences them.

Once you enter the area where Anub'Rekhan is located have a hunter misdirect (if available) onto the main tank and pull the boss to the actual entrance doorway area and tank it there whilst the rest of the raid runs forward and splits into a semi circle roughly in the center of the room. Have your secondary tank behind everyone where the adds spawn. All ranged DPS should spread around like usual to avoid the impale. The offtank can add some DPS or even some offhealing to the party but needs to make sure that he stays ready to pick up the adds that will spawn in the back, as the add can easily one-shot a cloth wearer. Once the add spawns and the offtank picks it up, all the DPS has to do is simply turn around and burn it down. When the Corpse Scarabs spawn, they just turn around again, then again turn back to the boss. This tactic is meant to reduce any kind of confusion in the kiting method so separating the boss and the add makes the fight really simple. Remember that this method will only really work if your healers keep the main tank topped up, especially during the locust swarm. Any offhealers such as shamans or paladins present during the locust swarm should help to keep the main tank alive.

Remember that the tank will take massive damage at the end of the swarm so extra healing from a third or fourth healer is always good to have.

If we can't heal this we'll go to Plan B which includes kiting the boss during locust swarm.

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