Quick Explanation: A 3 Fight Gauntlet. Healers bring your flasks of mojo! Tanks need to bring stam trinkets. Dps needs to do at least 3k or don't bother.
Video:
Boss 1: Gormok (Tank and Spank with adds)
Roles:
Tanks need to taunt off of each other to avoid stacks of impale (3-4) would be reasonable.
Dps and Heals need to spread out and AVOID THE FIRE (seriously, this is 90% of boss fights...if you can't do this yet...)
DPS needs to kill the adds and protect the healers
Tricks:
Healers should get out their mp5/spirit gear and use flask of mojo
DISARM (let's get a rogue for god's sake)
Coordinate switches to make it easy on healers
Fire Resist Aura/Totem
Hand of Protection on Tank when he drops the boss
Boss 2: Acidmaw and Dreadscale (Coordinated Movement Fight)
The acid one applies poison, the dread does a fire debuff. Dread appears on right at first and can move, Acid is on left and is stationary. Each time they burrow, they switch who can move and who can't. The acid one applies a toxin that can only be removed by going to the the raid member effected by the Dread's fire debuff.
Roles:
TANKS: Each Tank grabs a boss. When Acid is mobile, he needs to be kited out of the poison he drops, much like globulus. Also, when acid is mobile, Dread will randomly pick a raid member to put on fire debuff. Other raid members need to move away from that person and heal him/her.
When Dread is mobile, he needs to be kited, as he will also drop poison clouds. During this phase, only the tank will have the fire debuff. Also, the stationary Acid will randomly apply a paralyzing toxic. THE PARALYZING TOXIC CAN ONLY BE REMOVED BY TICKING DAMAGE FROM FIRE DEBUFF (SOMETIMES THE DREAD TANK AND SOMETIMES A RANDOM RAID MEMBER)
DPS: Stay out of trouble and read last line of Tank role. Kill Acidmaw first.
Healers: Stay out of trouble and read last line of Tank role. Unfortunately, damage will be somewhat random and depend on a DPSers or healers level of incompetence....=) Dread will enrage when his friend dies and Dread tank will then require loads of healing.
Tips:
Nature and Fire Resistance
Spread Out
Face Bosses away from raid
Boss 3: Icehowl (WATCH THE VIDEO)
Quick 10Ton Hammer Explanation (Best I read):
"Icehowl Strategy
Icehowl is picked up and tanked by a single tank when he enters the room. He will occasionally stun the tank, and throw players away from him. When this happens, move back into position and continue the fight. Players do need to spread out around Icehowl however and not simply stack behind so that when uses his frost breath attack, it does not hit too many players.
When frost breath occurs, healers need to keep players alive until he stops casting it. This can be done best with AoE or HOT heals. Also anyone hit by the attack should attempt to minimize incoming damage using abilities or to get out of it with abilities like Divine Shield or Blink.
The main part of this fight, however, is Icehowl’s charge attack. When players are flung to the wall they will be stunned for a second while he jumps to the center and targets someone. You will get a brief second to see the announcement of who he is targeting before he charges at that player. That player, and anyone else near them, must quickly move away to the side or be crushed against the wall and die. If he does hit someone with this charge, he will enrage and cause significantly more damage. If he does enrage, either a hunter or rogue can remove the enrage through the use of Tranquilizing shot or Anethetic Poison.
If players successfully avoid the charge, he will be stunned against the wall and suffer additional damage for a short time. If this happens repeatedly, the fight becomes what feels like the most simple part of the Northrend Beasts encounter. You simply need to tank and DPS him while he is active, avoid the charge, rinse and repeat. I am sure the healers don’t think this phase is so, simply due to the large damage he can inflict on the tank and to players hit by his frost breath, but it shouldn’t be that bad with Ulduar geared players."
Recap: EVERYONE NEEDS TO UNDERSTAND WHEN TO GET AWAY
Tanks: only 1 tank required, the other is back up
DPS: Your main role is to stay out of trouble. Spread out and get out of the of his charge.
Heals: Pain the ass to heal as people will die no matter what you do if they're dumb.
Tips:
Frost Resist Totem/Aura
Blink, Warlock port, Timed Cooldowns, and even Divine Shield can be the difference between success and failure on this fight.
If he does enrage by hitting someone on wall, tranquil shot